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3D Game Developer (Remote) – Godot Physics

Twineil y a environ 17 heures
À distance
Niveau intermédiaire
CONTRACTOR

About the role

Join an exciting project focused on developing a 3D soulslike game using Godot. The game features dynamic ragdoll and playful physics effects, with existing progress on character and enemy meshes and animations. The primary challenge is implementing robust ragdoll physics to enhance gameplay realism and interactivity. This role is ideal for a developer passionate about 3D game mechanics and eager to contribute technical expertise to a growing project.

Responsibilities

Implement and optimize ragdoll physics for characters and enemies in Godot Integrate playful physics effects to enhance gameplay experience Collaborate on refining existing 3D assets and animations Troubleshoot and resolve technical challenges related to physics and animation blending Ensure smooth performance and compatibility across platforms, with a focus on iOS Provide technical guidance on best practices for 3D game development in Godot

Skills And Requirements

Proven experience with Godot Engine, specifically in 3D game development Strong understanding of physics simulation, ragdoll systems, and animation blending Proficiency in GDScript or C# within the Godot environment Familiarity with importing and optimizing 3D assets and animations Ability to debug and solve complex technical issues independently Experience developing for iOS platforms is a plus Strong communication skills and ability to work remotely Availability for part-time, contract-based collaboration

About Twine

Twine is a leading freelance marketplace connecting top freelancers, consultants, and contractors with companies needing creative and tech expertise. Trusted by Fortune 500 companies and innovative startups alike, Twine enables companies to scale their teams globally.

Our Mission

Twine's mission is to empower creators and businesses to thrive in an AI-driven, freelance-first world.

About Twine

Software Development